music
design
My plan for the next 3 Gunpla models this year
design
music
I released my first electronic music album! A soundtrack to a dystopian future where giant, futuristic mecha-robots battle in factional warfare. Journey with me as I sketch out a sonic landscape where only the strong survive. Who knows, maybe we will finally meet face-to-face on the battlefield ;)
gunpla
I’ve been building Gunpla for a while now, and if there’s one thing I’ve come to appreciate, its having a decent airbrush booth. Now having recently moved to America, I had to get rid one my one that I hacked together years ago. I figured that since
wip
gunpla
Coming from a background of building Gunpla, it was inevitable that at some point I would want to learn how to transfer over various techniques to blender when doing modeling. A lot of the stuff I tend to model is mecha stylized which will always include some kind of panel
game dev
I have tried multiple times in the past few months to get a decent code-centric development environment up and running on Apple Silicon, and have failed almost every time. This time I thought I would try again and document the entire process. As a professional developer with over 12 years
unreal engine
Slate Why Slate over UMG? Slate is Unreal’s low level UI system upon which UMG was built. UMG is more of a Blueprint superset of Slate and is better suited when using the visual designer. Since I have a long history in developing UI using pure code, I wanted
News
As of right now i’m effectively working working on three different projects. ETM The first is a an electronic soundtrack to a non existent movie I thought up to force me to learn new skills in music composition. The final product will be an album of about 15 tracks
Projects, news and progress updates from MechaFox